STRENGTH, DEXTERITY, INTELLIGENCE, FOCUS, CONSTITUTION
All characters start with 5 points in each attribute and cannot drop below that 5-point minimum. Every level, characters gain additional Attribute Points up to a soft cap of 195 points. It's possible to exceed the soft cap with the help of armor, weapons, and trinkets, but there are diminishing returns starting at 100 points.
Strength governs your power with some melee weapons. Heavy melee weapons scale their damage exclusively on Strength, while lighter melee weapons scale their damage primarily on Strength but also slightly on Dexterity.
Constitution governs your overall Health pool. The higher your Constitution, the more damage you can sustain before succumbing to your injuries.
Dexterity governs your effectiveness with ranged weapons as well as some melee weapons. Bows and Muskets both grow in power as your character’s Dexterity increases.
Intelligence governs your power with magical weapons, including any magical Perks your weapons might have. Both purely magical weapons like the Fire Staff and physical weapons with a Magical Perk (such as the Ignited perk) grow in power based on your Intelligence Attribute.
Focus governs your Mana recovery rate and is also the attribute that governs the effectiveness of the Life Staff. Higher Focus not only means that you can cast more spells more regularly but your ability to use the Life Staff is increased.
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